![]() ![]() ![]() But first, a question: I don't have any lights on this scene to begin with, that I intentionally set up, anyway. OK, I think I am ready to tackle your suggestions. Whenever you work on something that you think you might use again save an animation preset. It's also good to build up your own library of animation presets. When using a light it's also good to add some ambient light to the scene. Xy=omWorld(l.position) - effect("CC Sphere")("Offset") ![]() Sp=thisLayer.toWorld(effect("CC Sphere")("Offset")) Here are the expressions in case you can't get the animation preset:Ĭp=() CCSphere and all of the expressions will be added to the layer. Then apply the animation preset ccSphereTo3Dcamera.ffx to the layer. The keyboard shortcut for Auto-Orientation is CTRL/Cmnd + Alt/Option + O. Make sure you've set the CCSphere layer to 3D and set Auto Orient to Orient towards camera. Here is an animation preset that you can apply to your Planet layer which also matches the lighting in your 3D scene based on a point light, directional light, or spot light in your comp named Light 1 (the default name). in AE, or any 3D app, my dolly is a null. Just as in the real world, it's easier to move the camera around if you put it on a dolly. I use nulls all the time to animate camera position. These expressions also break if you've tied the camera to a null. You can fix the problem by removing the expression from CCSphere Rotation z. Draw an equator on your plannet and you'll quickly see the problem. Adding lookAt(, position) for x, and changing to for y and for z only gives the appearance of working correctly. The expressions in the tutorial by Andrew Cramer kind of work but there's an error in the technique. ![]()
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